Immersion

Posted By on March 20, 2012

I picked up a link off Reddit this morning titled How a Blind Player Improved Our Game. It makes some rather good points about how to describe things and its importance to the art of roleplaying. But it does so from the perspective of 4e D&D, and I wanted to talk about that for a moment.

The poster talks about bringing a blind player into the group, and how they suddenly need to describe… Well, everything, including their characters, previously rresented only by the relevant mini on the table.

Suddenly we realize that the lame mini Joe was using to depict his placement on the map looks nothing like the character he’s actually playing. But until he was asked to describe his character for the blind player he didn’t feel it necessary to add these details.

This represents a problem I had with 4e when it first came out, and in a greater sense RPG-minis as a whole: the moment you take the game out of my head/imagination and put in onto the game table is the moment that I cease to “be” my character. My character is that little pewter dude on the table. He is my avatar within the game space, and I control him, but he is not me.

Speaking only for myself, I have found this layer of separation between me and my character—and by extension the game-world as a whole—to be an intolerable burden to my role playing. The “video game” feel has never had anything to do with the rules of the game per se, so much as the fact that I am controlling a little man on a screen (board, whatever).

Think of it like translating a book to a film. The moment, say, The Fellowship of the Ring came out, Aragorn ceased to be the person I imagined in me head, and forever became Viggo Mortensen. The way I always imagined the characters and places of Middle Earth were replaced with those actors and special effects. While they were good movies, I’ve long felt somewhat robbed of the Middle Earth that existed in my mind.

As much as having a grid or hex map to play on clarifies combat, there is a part of me that hopes to resist their use forever because any game that takes place outside of my head will never be “real role playing” to me. I somewhat prefer the images in my head to a piece of plastic surrounded by glass beads and spare dice on a dry-erase board.

Game Master Update News

Posted By on February 5, 2012

Apparently Apple changed their submission policy for the iBookstore last month, such that they no longer require an ISBN for free books. So, The Game Master will presently be available for free download on iTunes.

Watch this space for details, or seriously just click the box on the right and download it now.

Dungeons and Dragons 5e

Posted By on January 9, 2012

So the big unavoidable news today is that Wizards of the Coast is (no duh) working on Dungeons and Dragons 5th edition.

The writing has been on the wall for a while now, so it’s not exactly a surprise, but this is the point where the designers will begin talking openly about what their vision for the game is going to be. I don’t have much to say about 5e itself yet, for obvious reasons, but I will be following its development closely. I do, however, have a few initial ponderings:

1) I’m cautiously optimistic. I was never a fan of 4e, so I’m hopeful that 5e will be a game that I want to play.

2) I would like to see a strong 4e community come into existence, on the same order as the one around Pathfinder. Whenever there is talk of a new edition, there are always edition warriors there ready to shit all over the other side. Given the evolution of retro-clones and Pathfinder, I’d like to see people understand that 5e is not a revision of 4e, but rather a system-fork.

Name aside, the various editions of D&D are essentially separate variations on a theme, not unlike the Final Fantasy series. While similar, each one is different, and enjoying one does not diminish the others. I hope that if the RPG community can sustain parallel lines of 3e, 4e, and 5e, it will convince fans of each to just leave each other the hell alone.

3) There were 8 years between the release of 3e and 4e (with a minor revision in 2003), but if WotC is aiming for a 2013 release date, that will only be 5 years between major system refreshes. That’s a worrisome number, which suggests to me that all may not be well in the house of WotC.

EDIT: Jerry over at Penny Arcade (should I call him Tycho? Are we still playing that pretense?) makes a couple of points in line with what I say in point 2 above, pointing out that Wizards is trying to remedy the—as Jerry puts it— balkanization of D&D and the fact that it’s a somewhat hopeless task. Every group already plays the game their own way.

I’m willing to double down on my previous assertion. I want to see D&D become the Baskin-Robbins Linux of RPGs. Let everyone have a flavor distribution they like.

d20 Table of Wizard Obsessions

Posted By on December 13, 2011

Roland’s Creeping Doom, your table has greatly amused me. Bravo.

Legends of the Wulin

Posted By on December 12, 2011

Short shout-out: about 6 years ago a Wuxia game called Weapons of the Gods was released, a tie-in with a Hong-Kong comic of the same title. The game was amazingly awesome, although it did suffer from a little “first-edition”-itis, and a few mechanics here or there that needed some work.

Unfortunately the game hasn’t had any updates or supplements for a while, and from what I understand the license for the Weapons of the Gods name/setting have been revoked. That’s okay, however, because some of the creators of WotG have created a new game–Legends of the Wulin–using a revised version of the game system and their own setting, and it will be available for pre-order on Wednesday (Dec. 15)!

Check it out — Legends of the Wulin Pre-Sale

Inner Sea World Guide, Chapter 2: Page 42

Posted By on November 29, 2011

Adventure on Every Page!

 

Andoran 1

Yay! That’s it for Absalom, now we move right along to Andoran.

Andorens seek not just to transform their homeland, but to export their cultural, philosophical, and mercantile beliefs to the world…  many view Andorens as troublemakers and unwanted ideological imperialists.

Adventure Idea: A rogue band of Andoran Eagle Knights have been wrecking havok across the Inner Sea, from Cheliax to Katapesh. The Andorans fished up a Helm of Opposite Alignment from gods knows where, and they’ve been using it as a weapon against wealthy and powerful noblemen—particularly those associated with slavery and the slave trade. Their typical M.O. is to sneak into the home of a wealthy slave-owner, bind him, and then place the helm on him repeatedly until he recants his former occupation and agrees to free all of his slaves.

While these Andorans’ intentions are surely noble, they have been causing chaos throughout the region. Normally orderly criminal enterprises have descended into violence, with internal wars raging amongst alignment-flipped masters and their still wicked underlings. Even in the realms of legitimate business and governance, these Andorans have planted the seeds of discord, as formerly lawful aristocrats and noblemen have turned chaotic, leading to anarchy in the halls of power.

While the government appreciates their zeal in spreading the ideals of the revolution, this rogue knights are causing too much trouble too quickly. The rogue agents are familiar with the Eagle Knights methods, and thus far have remained one step ahead of the Knights’ own spy network. The party has been asked to assist with capturing these rogue agents and returning them to Andoran, before anyone else can get to them.

Inner Sea World Guide, Chapter 2: Page 41

Posted By on November 28, 2011

Adventure on Every Page!

 

Absalom 4

The vast plain of broken weapons, stone barrows, and shallow graves surrounding Absalom is known as the Cairnlands. Over 40 centuries, thousands of would-be conquerors met their doom here, often without the proper religious rituals to keep their spirits quiet. Also found here are numerous siege castles—huge fortresses used in the many wars of conquest that have failed to take the great city. Notable siege castles include the treacherous El Raja Key and the Red Redoubt of Karamoss. The immense and weirdly beautiful Spire of Nex is located a few hours north of Absalom, and remains a popular adventuring spot thousands of years after it was abandoned.

Adventure Idea: Nestled among the barrows and broken bones of ancient warriors lie the remains of The Ultimate Warrior. His true name long forgotten to the annals of history, the Ultimate Warrior was a master of every form of combat imaginable. Legends claim that he served in countless armies, always under a false name, and that he sought no reward in life except to test himself against all others.

Among those who know his legend, is it claimed that the Ultimate Warrior never died. His soul simply abandoned his body, refusing to be restrained any longer by mortal flesh. They say he ascended up to the heavens by climbing a lightning bolt, and that his war rages still, always testing himself against whatever foes might cross his path.

None who now live know exactly where the Ultimate Warrior’s final battle took place. However, an interested party believes that it was on Absalom, though whether he was fighting for the city or against is a question as yet unanswered. This party believes that the warrior’s body is still somewhere out on the planes of the Cairnlands, undying, unbroken, still waiting for its soul to return and take up the battle once again. He wants it brought to him, and is willing to handsomely reward those who can accomplish this goal. It is also rumored that the warrior left behind powerful magical regalia when he left his physical body behind.

The PCs must search the Cairnlands to find the body of the Ultimate Warrior. This will not be an easy task. Even if the party can locate his body, the Spirit of Battle the warrior once possessed now inhabits the area around where he fell, animating corpses and raising up spectral weapons of war. Even the warrior’s body itself, devoid of spirit, is a powerful combatant–it will test the party to their limits.

Saturday Link Dump — 11/25/11

Posted By on November 26, 2011

Lovely Owl – YouTube

The Sketchbook of Susan Kare, the Artist Who Gave Computing a Human Face | NeuroTribes

Masakichi statue

 

Inner Sea World Guide, Chapter 2: Page 40

Posted By on November 25, 2011

Adventure on Every Page!

 

Absalom 3

Once Beldrin’s Bluff, a quiet and well-maintained section of town, the Precipice quarter suffered greatly from an earthquake a decade ago, during which much of the district crumbled into the harbor. Now, law-abiding citizens avoid the Precipice District and rumors whisper of strange hauntings and eerie sounds in the mostly-abandoned ruins. 

Adventure Time: Treasure Hunt! Information has been revealed to the party that a treasure of great value–perhaps one they have been seeking–is hidden within the winding subterranean catacombs beneath Beldrin’s Bluff. What were once basements and sewers have been transformed over the last decade into a deadly maze of flood zones, deadfalls, and worse. Undead are rumored to wander the catacombs, disturbed from their rightful slumber.

While the PCs know where the treasure was, their map dates from before the earthquake. They must search for a path through the ruins, claim the treasure, and get out before the rising tide drowns them all.

Added Complication: If the PCs are high enough level that water breathing is within their grasp, place the treasure in an area that is permanently submerged by the sea. Now they must fight their way through the murky sea water, risking riptides, fish-men, and other dangers that lurk beneath the waves.

Follow Up to Pathfinder MMO Announcement

Posted By on November 24, 2011

A quick follow up to the Pathfinder MMO announcement, I recalled that the podcast Fear the Boot (a show I recommend on general principles, as their GMing advice largely mirrors my own) did an interview with Ryan Dancey a few months ago, wherein he talks about his thoughts on the state of the RPG industry and the development of MMOs. If you’re interested in what shape the Pathfinder MMO may take, that interview may be a good starting point.